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Microsoft has reportedly agreed to launch Xbox-exclusive Triple-A titles as particular person apps on the Apple App Retailer

Microsoft’s Xbox cloud streaming has quickly become a popular choice among cloud game streamers. For Microsoft, however, it was now an easy path. While it was very easy for Microsoft to bring cloud gaming to Android, it wasn’t possible on Apple’s iOS and iPadOS due to the App Store guidelines. Now, a report from The Verge claims that Microsoft originally negotiated to bring Triple-A Xbox game titles into the Apple ecosystem as individual apps.

The emails The Verge saw suggest that Microsoft was willing to agree to many terms just to get the service on the App Store. Those terms included bringing exclusive triple-A Xbox games to the iPhone that would have been powered by xCloud.

According to the email unearthed by The Verge, Apple wanted Microsoft to submit each app individually to the App Store. For those of you who didn’t know, Xbox Cloud Streaming on Android and other platforms gives users all of the games in one place. However, Apple wanted Microsoft to submit each app individually. Microsoft initially expressed reluctance to do the same. In March 2020, however, Microsoft agreed to the company submitting individual apps to the App Store while also offering a catalog app that references them. While agreeing to the terms, Microsoft’s business development director Lori Wright told the App Store team that Xbox titles on the App Store would be “an incredibly exciting opportunity for iOS users.”

Despite a near-agreement, Microsoft opted for the web-based solution for Xbox cloud streaming on iOS.

“Our proposal to offer games via individual apps was developed to comply with the App Store guidelines. It was turned down by Apple based on our request that there be a single streaming tech app to support each game app, as stated in the original email that Game, which includes our streaming tech stack, turned out to be from perspective of support and tech as unrealistic and would create an incredibly negative experience for customers, “said Xbox Cloud Gaming CVP Kareem Choudhry in a statement to The Verge.

In-app purchase was also an issue with the deal. Since most apps and games on xCloud have additional purchases, Microsoft wanted to handle all in-app purchases through its own system. Apple, on the other hand, wanted a share of the purchase as an in-app purchase fee. App Store‌ game manager Mark Grimm wrote in an email, “You [Microsoft’s] The suggestion for IAPs is still that they process all IAPs on their existing system and bill us (either in real time or monthly). “

Apple has confirmed in an email to The Verge that the deal has indeed failed due to the in-app purchase requirements.

“Unfortunately, Microsoft has proposed a version of xCloud that does not comply with our App Store Review Guidelines, in particular the requirement to use in-app purchases to unlock additional functions or functions within an app,” said a statement from Apple -Speaker Adam Dema.

On the flip side, Xbox Cloud Gaming CVP Kareem Choudhry told The Verge that in-app purchases weren’t an issue. But it was more because Apple rejected Microsoft’s proposal to implement Xbox Cloud Gaming on iOS. To date, both Microsoft Cloud Game Streaming and Google’s Stadia are available as web-based apps on iOS and iPadOS.

Via: The edge

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